I started with a blank 64x64 canvas with a measly toolbar and just let my mind wander...
Eventually, I landed on this advanced UI you see now. Here's what I learned.
The process began with sketching out a basic layout in my mind. I wanted something that felt both modern and nostalgic, capturing the essence of classic pixel art while being functional for today's users.
One of the biggest challenges was making sure the interface scaled properly across different screen sizes while maintaining it's aesthetic. I ended up creating multiple versions of each UI element at different resolutions.
The color picker took a very long time to get right, and it still isn't perfect. I went through a couple iterations before picking the version you see today on the canvas page. That darn off-color eyedropper tool preset is still giving me trouble.
I'm still learning as I go, and I'm always open to feedback and suggestions. If you have any ideas for future blog posts, feel free to reach out!